Official Documentation
Welcome to Color Connect 3D.
com.unity.progridsOpen the Demo Scene in Unity to see a ready setup with all systems connected:
Assets/Fly Studios Games/Color Connect 3D/Demo Scene/Color Connect 3D Demo.unity
Levels are instantiated via LevelSystem using prefabs. Build your levels with cubes snapped to the grid using ProGrids for best results.
instantiateInParent — container where level prefabs are spawned.levelPrefabs with your level setups.randomizeLevelsAfterLastLevel to shuffle levels after the final one.
y == 0 if that represents invalid ground in your setup (used by IsPositionEmpty).
CameraMargins to a GameObject with PolygonCollider2D to define camera movement area.CameraFollow to your Camera, set target, initialOffset, smoothTime, and paddingOffset.
killZoneTag and winZoneTag on relevant trigger colliders.encouragingTextHitLayerMask to include the layers you want the rays to detect.For issues or requests, contact flystudiosgames@gmail{dot}com. Share screenshots of your editor setup and inspector values when reporting bugs.